How to See Achievements Again After Progress Wipe Payday 2

Payday-2

Payday 2 update 208 is now upon us, and here's everything that's been changed and added with this update! The mainstay of today's update is in the brand new Ukrainian Prisoner Heist and Guardians Tailor Pack that tin exist purchased for only a few bucks each. With that being said, there are plenty of free changes too, including some major improvements to aid the new player experience. Some spring cleaning, if you will. Without farther adieu, here's everything new with Payday 2 update 208!

Payday 2 Update 208 Patch Notes

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General

  • Increased the health bonus for the 800-pound Gorilla card in the muscle perk deck from 40% to threescore%.
  • Stock-still a graphical issue on the female person version of the Saints & Sinners Outfit.
  • Fixed a graphical issue on the male version of the Saints & Sinners Outfit when worn with certain gloves.
  • Fixed an issue where the Boom Bap Outfit would cause a graphical issue in Commencement Person View with the Joceline O/U 12G shotgun.
  • Fixed a graphical upshot that appeared when Ethan wore the Saints & Sinners Outfit in combination with certain gloves.
  • Added tracking points for main menu items, to better sympathize how users interact with the carte du jour.
  • Added tracking for career mode progression, to better understand how users progress though the game mode.
  • Lowered the amount of perk points needed to unlock the first carte du jour of each perk deck.

UI

  • Improved clarity of mask and weapon inventory icons.
  • Updated sorting for inventory items and then all locked items are listed terminal and ordered past the blazon of lock.
    • Locked items are in the gild community, reputation level, side job, infamy, accomplishment, holdout, crimespree, dlc.
  • Updated lock icons for inventory items to clearly separate dlc and progression locked items.
  • Changed the color of the text for "Visit DLC shop" to xanthous.
  • Simplified the HUD stats on the Primary Carte UI for better clarity.
  • Renamed principal carte du jour items for amend readability.
  • Inverse size of some main menu items for amend readability.
  • Updated the inventory to hide certain items that are unavailable.
  • Removed the "QUICKPLAY" button from the main carte du jour and added it to the CrimeNet sidebar.
  • Remove the pop-up for the tutorial.
  • Remove the pop-up for the old safehouse.

Heists

  • Fixed an issue on the Border Crossing heist where drop-in players would not receive XP at the end of the Heist.
  • Fixed an consequence on the Green Bridge heist where looting jewelry would not activate the loot drop-off point.
  • Stock-still an issue on the San Martín Bank heist where driblet-in players would not receive XP at the finish of the Heist.
  • Added missing subtitles to the Four Stores heist.

Loud Tutorial

  • Added a hint that the histrion tin can collaborate with objects to the loud tutorial.
  • Added the objective to put in the mask to the loud tutorial.
  • Added the hint to utilize the TAB UI to read objectives to the loud tutorial.
  • Increased the rewards given by the tutorial heists.
  • Updated the loud tutorial to show the player how to necktie-up civilians.
  • Updated the loud tutorial to show the player how to move a hostage.

Stealth Tutorial

  • Fixed a progression blocker when a histrion numberless the corpse of the second guard before going upwards the stairs.
  • Added a delay to the pop-upwardly virtually the TAB Ui to not encompass the hint for how to crouch.
  • Added an boosted spawn point to avoid a teammate to spawn on top of the thespian.
  • Moved the spawn of a guard to give the player a bit more time before the trunk is discovered.
  • Removed the filibuster between the objective and the dumpster being active.
  • Lowered the boxes to make information technology easier to throw away the trunk.
  • Removed the objective to put on the mask.
  • Removed teammate VO about providing cover if it goes loud.
  • Rotated the player spawn to face the first objective.
  • Adjusted the spawn of the terminal guard to be faster and less punishing.
  • Adjusted the waypoint for where to hibernate the bodies to announced faster.

Condom House

  • Clicking the "Safe house" push in Criminal offense Net will e'er accept the thespian to the new Safehouse.
  • New Rubber house is now unlocked from the start.
  • Added a popular-up for a new safe business firm when a histrion reaches reputation level 20.
    • Using the "Skip" push button in Career mode missions gives one-half the original reward.

Career Mode

  • Alter name of Story Mode to Career Mode
  • Streamlined early Career Mode progression
  • Divided Career Mode heists into acts.
  • Difficulty of Career Style tin can now be called by the role player.
  • A "Skip" button has been implemented in Career Way.
  • Updated the Master Menu UI to highlight Career Mode when under reputation level 25.
  • Added a "Starting time Level" push next to the tutorials.
  • Removed the Shadow Raid from the career mode.
  • Removed the mandatory visit to the safehouse from the career manner.
  • Moved the stealth tutorial to the "Moving upwards in the World" mission.
  • Updated the VO for sure heists in Career Mode.
  • Updated some descriptions in Career way Heists to fit the new story path.
  • Increased the reward for "The Basics" mission from 4000xp to 6000xp.

Weapons

  • Fixed an effect with the Miyaka 10 Akimbo SMGs where at that place was an boosted filibuster between reloading and being able to shoot again.
  • Fixed an result with a missing description for the X1-a ZAPper underbarrel attachment on the Trivial Friend 7.62 Assault Rifle.
  • Increased the ammo pickup for Gewehr iii when the assault kit is equipped from approximately 5-seven to approximately 7-12.
  • Lowered the unlock level for the Rattlesnake Sniperrifle from reputation level 15 to reputation level 0.
  • Stock-still an result where the buckshot did non take a damage falloff.
  • Fixed an event that would change the position of a weapon in the actor'southward hands after throwing the X1-ZAPper grenade.
  • Tweaked the Chimano Compact pistol and Akimbo Chimano Meaty pistols to make them stand up out more from other Chimano pistols.
    • Made the darkening boost modernistic available for the weapons.
    • Removed darkening penalty from the "Striking Mag" weapon mod.
    • Reduced the stability for the "Striking Magazine" from +8 to +iv.
    • Removed concealment penalty from the "Striking Trunk Kit" weapon mod.
    • Removed darkening penalty from the "Striking Slide" weapon mod.
  • Reverted the Patchett L2A1 to a high damage tier Submachine Gun.
    • Damage increased from 41 to 99.
    • Accurateness increased from 28 to 54.
    • Total Ammo decreased from 220 to 96 for the secondary variant and from 280 to 168 for the akimbo variant.
    • Magazine Size increased from 20 to 24 for the secondary variant and from 40 to 48 for the akimbo variant.
    • Damage falloff set to "Far".
    • Magazine Size reduction for the Short Magazine mod decreased from -10 to -four for the secondary variant and from -twenty to -8 for the akimbo variant.
    • Mag Size boost for the Extended Mag modern decreased from 10 to 6 for the secondary variant and from xx to 12 for the akimbo variant.

The changes to the UI in Payday 2 update 208 seem especially interesting, as the mask and weapon inventories are arguably overdue for a tuneup. Things used to be quite cluttered, and then it'll exist good to see whether things look much cleaner now. The same goes for the game'southward various tutorials and new histrion experiences, equally its been a good while since those were first implemented. For those curious, the patch comes in at 886.7MB on Steam.

Payday 2 is available on PC, PlayStation 4, Xbox One, and Nintendo Switch.

- This article was updated on June 16th, 2021

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Source: https://intense.does-it.net/guides/payday-2-update-208-patch-notes/

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